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WorkflowMar 14, 2025·5 min read

Non-Destructive Sprite Sheet Workflows with Layers

Structure your layer stack so you can re-export any animation frame without redoing manual work.

AE
Game Art Editor Team
Core Engineering · arteditor.art

The Problem with Flattened Exports

Most artists flatten and export, then three weeks later need a change — and start again from scratch.

Expert Tip Use BASE / SHADOW / HIGHLIGHT / FX / EXPORT naming for every character. Never paint on the EXPORT layer directly.

Recommended Layer Stack

  • FX — Particle effects, glow, bloom
  • HIGHLIGHT — Rim light, specular hits
  • MID — Main shading, gradients
  • BASE — Flat colour fill
  • LINEART — Locked, never erased
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