WorkflowMar 14, 2025·5 min read
Non-Destructive Sprite Sheet Workflows with Layers
Structure your layer stack so you can re-export any animation frame without redoing manual work.
AE
Game Art Editor Team
Core Engineering · arteditor.art
The Problem with Flattened Exports
Most artists flatten and export, then three weeks later need a change — and start again from scratch.
Expert Tip
Use BASE / SHADOW / HIGHLIGHT / FX / EXPORT naming for every character. Never paint on the EXPORT layer directly.
Recommended Layer Stack
- FX — Particle effects, glow, bloom
- HIGHLIGHT — Rim light, specular hits
- MID — Main shading, gradients
- BASE — Flat colour fill
- LINEART — Locked, never erased
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